I did the level art for the City of Mykonos, and most of the Island of the same name, for Assassin's Creed Odyssey.
Here are samples of my work, the world is too huge to cover it all !
Mykonos Island was featured for the E3 demo alongside Delos Island ( Please check out fellow Level Artist Tristan Faure's work ) and it was a pleasure to work with the whole team.
My work as a Level Artist often starts with shaping the basic layout from scratch, with the visual themes of the cities/region, and the gameplay/quests intentions in mind (some placeholders, no asset creation).
Following that first step are many iterations, in close collaboration with Props, Biome, Architecture, Level Design and Quest Design teams.
Lead Level Art : Safy Saada
World Director : Ben Hall