Worldbuilding, local lighting (Unreal Engine).
Frostmarch is a winter biome of the world of Evenor, and is one of the overland of the game.
Jesse Carpenter did a macro pass on some of these levels at a very early stage when the world was starting to be shapen with level design in mind.
Building these scenes is only possible because of the great work of our 3D Environment Art team and our outsource partners. I use the assets and modules provided by the team to create the architectures and compositions in the levels, so big thanks to all the team behind!!!
Art Director : https://www.artstation.com/jessecarpenter
Lead Env/Worldbuilding : https://www.artstation.com/jstamos
3D Environment team :
https://www.artstation.com/curlscurly
https://www.artstation.com/romaindurand
https://www.artstation.com/sbaldwin999
https://www.artstation.com/rankoprozo
https://www.artstation.com/eleanore_falck
https://www.artstation.com/mateochilla
https://www.artstation.com/alexiveroth
Outsource 3D Env team :
https://www.artstation.com/mrpebbles
And thanks to all the people from Airship Syndicate, Gfactory, Dragonfly Studio, or elsewhere, who helped contribute in a way or another to this endeavour!