I did the level art for the valley of Messene, in the region of Messenia, for Assassin's Creed Odyssey.
I also did a lot of work in the region, like the layout for the city of Korone, and worked closely with fellow Level Artist Leo Bressy (please check his work on Korone) to bring Messenia to the game.
Here are samples of my work, the world is too huge to cover it all !
My work as a Level Artist often starts with shaping the basic layout from scratch, with the visual themes of the cities/region, and the gameplay/quests intentions in mind (some placeholders, no asset creation).
Following that first step are many iterations, in close collaboration with Props, Biome, Architecture, Level Design and Quest Design teams.
Lead Level Art : Safy Saada
World Director : Ben Hall